Learning Outcome in relation to blogs
Term one was explored though with various tools and techniques through usability in pervasive computing. Below shows the studio that I was given and did through term 1.
Definitions/Images of Pervasive Computing
reading Week 1
iPod Usability Explorations
Design Approaches
Usability Tools
Writing Reports
Identifying Research Activities and Methods; Advice/Supervision on Key Assignment
The terms ended with a evaluation on the learning outcomes of the module so far and how they relate to what was learnt.
Learning Outcomes
Demonstrate understanding of the concept of pervasive computing and how this differs from, and extends, desktop-based computing.
This learning outcome was successfully met as I did the research on pervasive computing as seen on the blogs and in the report.
Discuss issues and challenges in designing for usability in the area of pervasive computing (i.e., designing for ‘pervasive usability’).
The learning outcome links to what I did for the tutorial where I did a evaluation on my Samsung device. This broaden my knowledge of the effects and understanding of what pervasive computing are designed for
Demonstrate knowledge of a range of problem spaces for pervasive usability,including single-user and collaborative systems; systems for work, learningand leisure; and mobile devices, smart devices and information appliances.
As part of the tutorial exercise I explored a variety of usability evaluations, where pervasive devices are used, and prototyping when creating iterations of designs. I identified the limitation or problems to these areas. The tutorial was stating Yes But x y and z are an issue. So I feel I met this outcome.
Appropriately select a usability method whether this be user testing, metrics,ethnography, or other; and effectively carry out usability evaluations.
This is demonstrated this in the report where it can be seen that Ive outlined the usability methods, techniques, cognitive walkthroughs. I have test these by getting real user to test my statements made. I have identified the differences between qualitative and quantitative methods and the research activates. In addition to design principles and how the issues concerning the mobile device.Generate prototype solutions appropriately for given design problems. Critically reflect on approaches and achievements.
I clearly identified the limitations to the design problems that I had with the mobile device. This data was collected from the users that tested the device. Once I obtained their results I was able to do critical summaries of the design problem if any and any solutions for this. Improvements were made further more and how this can be used to make the device better.
Tuesday, 27 November 2007
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